How fast is ezio
The world turns a grayish color, while enemies are highlighted in bright red or gold. This makes it super easy to find and eliminate targets. But come on. How is Eagle Vision something you're born with? It is said that Eagle Vision is a trait that Assassins have within them. What kind of wonky genetics is this? An Assassin diving from a high tower safely onto a hay cart is an iconic moment for a ton of Assassin's Creed games.
Assassin's Creed II is no exception. Ezio leaps onto hay as much as the next Assassin. But honestly, this shouldn't be possible. Collected hay is not nearly as soft as these games are portraying it to be. Ezio should have broken all of the limbs in his body given how many times he's just thrust himself off of buildings onto these "cushioned" hay carts.
A heart attack is not the way we thought our most kick-behind Assassin would bite the dust, but there you have it. In Assassin's Creed: Embers, Ezio is sitting on a bench at the ripe old age of 65 when he suddenly clutches his chest. His wife and daughter turn to look at him, and he's already slumped over on his seat.
Excuse me, but what?! This is the end for the most awesome Assassin who ever lived?! No blaze of glory for Ezio Auditore. He couldn't even perish from an unfortunate hay cart accident. Ezio went on a rampage in his attempt to avenge the unjust hanging of his father and his two brothers. However, when Ezio reached Rodrigo Borgia, the cause of all of Ezio's misery, and had him at his mercy, he chose to spare his life.
As Ezio lowered his blade, he solemnly stated that ending Borgia would not bring his family back. Umm, hate to break it to you, Ezio, but you have slaughtered dozens of people to get to where you are now.
Why stop with the man most responsible? As you play through Ezio's story, his skill set as an Assassin is not the only thing that grows over time. His arsenal of weapons also expands. I have no problem with an Assassin having access to a varied selection of weapons, but some of the larger ones leave me scratching my head in puzzlement.
An Assassin's biggest tool is anonymity. Having a giant halberd sticking out from your back kind of defeats the purpose of secretly disposing of someone, doesn't it?
Ezio's uncle, Mario, is the man who saves what is left of Ezio's family. He offers shelter to Ezio's mother and little sister at his villa in the town of Monteriggioni. In exchange for helping out his kin, Mario asks for Ezio's help in rebuilding Monteriggioni. As Ezio matures and reaches his goal of eliminating everyone who had a hand in his father and brothers' passing, Ezio also expands Monteriggioni into prosperity.
Where exactly did Ezio pick up these city-planning skills though? The first time we truly play as Ezio not including that initial baby scene is when he's gotten himself into a fight. He mocks his opponent and then proceeds to punch his way out of the situation. This approach to problems more or less remains with Ezio for the rest of his life, though to be fair, he does learn cool Assassin skills to help him along. If he's such a hothead, how is it that he is able to make friends with even the rudest of people?
This is more of an issue with Ezio's father than an issue with Ezio himself. There are two ways to end a segment: first by quitting to Windows only when a checkpoint is registered and second by going to the main menu, which makes the game to save. One last thing before going into details: the hyperblending glitch. I use it a few times in the run, and it allows you to go everywhere while staying hidden from the guards.
Basically, you have to blend with a group of people and get on a non-standing surface ladders, water, horses, any climbing element, etc Given you stay on those non-standing surfaces, you will be hidden; if you walk without high profile out of the group but still trigger the glitch, it's then called superblending. Here I think I got lucky and especially fast, despite a few hiccups. Also then, I got quite lucky with the guys beating me until low health.
The feather mission was pretty much flawless. After that, I start the delivery mission up to the pigeon coop. In this one, the climbing to Giovanni's cell went really well. Also, the battle was really fast on the way to Uberto. Here everything went fine. Also I landed really close to Uberto from the rooftop, which is nice given all the rest went also fine.
In the end what you can see was fine. During the fight against Mario, he was actually quite slow to attack even though I taunted, but I think it's good enough. Nevertheless, I managed to kill enough guards at first in order to stop the battle really early. Also, all the rest of the segment went well, including picking up the codex page on the way. Also we have there the best quote from Mario when he "talks" to the dead target.
Finally, the fight went very well because many things can go wrong there and Lorenzo went quickly to the checkpoint after that. In the next assassination memory, the smoke bombs are really helpful to not get detected at all, which allows to quit as soon as possible to perform a save warping.
After some optimal use of the fast travel, I take the other codex page in San Giminiano and then use a save warping. The target usually goes down the ladder after some time but the free running strategy I use there is faster and that's why I use the hidden blade assassination. Hopefully I did it quite quickly. Now this one is actually some mix between an autoscroller and a tailing mission In the rest of the memory, what you see in terms of "battle" more precisely assassination streaks and Rosa's positioning represents pretty much the best you can get.
And then, once again, some autoscroller, in which I got rid of some notoriety. For the last target, the aiming requires a bit of luck and practice but here it went fine.
Anyway, this memory happened very smoothly, including the free running, double assassinations and also the use of morale.
As you can notice, I performed an outfit change in order to get rid of the notoriety, which is very convenient because it almost doesn't loose any time. Last but not least, the thieves were quite efficient for once. Pretty much everything went well there.
One advantage is that he runs very fast like an agile guard , so you can get much further, at least on ground level. In the end, everything happened according to the plan and very quickly. If you don't touch any button then it will fly straight forward for a long while, as you can notice in the video, thus allowing for a big shortcut in the bonfires.
I bumped into a guard during the escape after the assassination but in the end this attempt was very good. I actually discovered quite late that it's better to get it there, rather than in sequence 7 with the thieves.
The rest of this part is another autoscroller. Also, I think the order I did there was the fastest you can do. Also, going on the bridge towards the ending is definitely faster than diving. After all, everything went fine, including the knives fight at the end, especially considering how the different opponents can glitch and get stuck before joining the fight arena. Also, this is one of the places where superblending is actually useful, and I take advantage of it, because using the pistol is actually slow in the end.
The assassinations have to be performed in such a way that the alert doesn't start too early, and also the guards have to move a certain way in the case they start fighting. The way to the top of the tower isn't really fluid but what I did was pretty quick still. In the end, this attempt was really good! Nevertheless, everything happened well; in particular, I didn't loose any time at the codex page, since the guard is actually waiting at the next checkpoint if you're too slow.
Also, as you can see, it's better to not lock on during the second part, given you're lucky with the guards positions. And as an introduction to this sequence we get so watch a cutscene that avoids bad save warping and we participate to a moving cutscene. But you also have to stay quite close to the allies for them to continue running. You can avoid almost all fights but not the one at the codex page location, also they went quickly through all the events, which doesn't happen all the time.
It can be extremely random as you can guess, but here eveything was fine and fast. Last but not least, I ended really close to Caterina to start the next memory.
Anyway, all the rest went also well. Also I got lucky to get, not one but, two groups of people to avoid the alert with the guards around the corner after the checkpoint, thus I was a little bit out of focus at that place. Once you're far enough from the target, the bridge is no longer loaded and so the targets falls into water. This is called "there is no spoon" and comes from TheHiddenBlade website as other things I surely forgot to mention.
Also, the escape requires a little bit of luck and good positioning, since the bells cutscene makes you spawn a few meters ahead of your last position. Nothing is really complicated but quite a few things can go wrong.
Also, the game actually saves the position all the time, including when Ezio is in the air. So I had to do like this: bait the doctor with the death of a civilian in front of him. Then comes the last codex page of Firenze and some good use of the fast travel stations.
I really wanted to put the codex pages in order faster than my previous run, but I couldn't; what you can watch is still almost as short though. I could perhaps activate the lever silently but they would start an alert anyway. After that, as you can notice, you can loose the alert to activate the lever; the red alert will come again but you can quit and reload then. Also, at the very last battle, I managed to get the pattern I wanted which cuts his sentences almost every time , but the lack of caestus made me loose a few seconds only!
I started the project in summer , began to record in january and finished on I wish to thank everyone from TheHiddenBlade for their continuous support they will recognize themselves , and people from SDA for their awesome work, as well as verifiers. I used a Logitech controller to play, and Fraps software to record. There is a total of segments, finishing either with a save "quit" or assuming the save from the previous checkpoint "exit to windows". Timing note: what is shown is the in-game time from the stats menu , but it doesn't take into account all the time you can not press start and see the stats.
A particular thing to mention about the assassinations: there are several places from where you can start one, but for each there is a default pigeon cage assigned; if you reload the checkpoint you will spawn there, and this is used in the run of course. Before moving on to the details, I would like to mention the planning was pretty hard, but I believe the run is now quite optimized from every point of view. Segment - After reloading the checkpoint, Lucy is ahead, that is why I segmented.
All went well, especially the parking lot battle where Lucy and I were efficient. Segment - The battle isn't perfect but it is an excellent one, and I was particularly lucky in both parts. Segment - Ezio spawns outside the palace if you reload the checkpoint, thus the segment at that point.
Segment - I segmented there because Maria is ahead when reloading. You have to be careful when punching her, since she may correct her trajectory by slowly walking back to the point where she lost the scripted path.
Segment - The game puts you back to the palazzo when loading, given you have not finished the memory yet. Segment - Ezio is much closer to the door when reloading, so I chose to put a segment here. Segment - And another one there. This segment is quite long but there are not so many difficulties, apart from the sets of guards on the way to Leonardo's.
Segment - And one more save warping. There I was exceptionally lucky since the official spawned right next to the place and no crowd was around him. Segment - Claudia and Maria have made a perfect run to the last checkpoint in this attempt. Segment - Despite the randomness, all was fine in this attempt, expecially concerning the battles. A side note here: if you reload the first checkpoint of the second memory, it will spawn the merchants, but that does not prevent you from getting to them later.
Ezio probably is in better health and condition then Altair which may be why he is faster. Also Ezio terrain is different then Altair. But really its because the programmers made them that way just for gameplay reasons. User Info: Pennywise The difference in the speed Ezio and Altair climb is simply for gameplay purposes, since Altair climbs identically to Ezio and Desmond during the flashback.
Because he used an owl. To make a guard think it was night time. In the middle of the day. That's just hardcore''. Regardless of what we speculate, it wasn't exactly made very clear in the game Chalk it up to nothing more than initially weak writing. You'll just have to accept that Ezio can do what he can do and leave it at that. There are no speculations, we know that he is good at free running cause he has done it all his life with his brother. The game is well written, you just can't follow it as well as everyone else I guess.
GT: Whiteraven "My 2 cents" Collection 2. User Info: worldlygrub2. Because Desmond can climb like a trained assassin Duh, he's a member of the Auditore Family, they have to make escapes from opposing families. More topics from this board In their hands, the wise lean on great force?
Side Quest 8 Answers. Ask A Question.
0コメント