How old is halo combat evolved




















People say Cortana is sexually portrayed, but she is not. She wears clothes, she is not sexual, and she is an AI! The only curse words are bitch, hell, shit, crap, bastard , and damn. Parents, let your kid get this game.

Also, you play as a bio-engineered human known as a Spartan. You have advanced armor and physical strength. You must stop the Covenant from activating Halo, which will destroy all life in a light-year radius. Teen, 13 years old Written by Christopher Douthit March 19, A really good game.

I just got this game on PC and it was my first Halo game. It is a really good game and I have enjoyed it quite a bit so far. It has an intriguing and original story, and game-play is fun and easy to pick up, while challenging the player to get better with each encounter. The Master Chief is a great role model, willing to fight for what he believes in.

The graphics are somewhat dated so that the intensity of violence is lessened. There is some brief language throughout, but it is not very noticeable and is very frequent. Over all, Halo: Combat Evolved is a great game and I highly recommend it.

Teen, 15 years old Written by FinleyT June 27, Less Violent Than Most Shooters The fact that the main enemies are aliens make this game this violent. You can shoot your own allies which are humans but seeing as it isn't the intended way to play I don't see it as a huge problem.

Teen, 14 years old Written by McGee. Lmao May 21, Anyone can look at that and say "yeah thats fake" Combat Evolved can be scary at times, mostly because of the Flood, but Overall, anyone can pick up CE and have a blast. Lol What? Why the hell is this game rated M?

There is blood but it isnt red because it is alien blood. Shouldn't be rated so high. Kid, 11 years old November 14, Teen, 13 years old Written by hero September 24, Kid, 12 years old June 13, They are usually very tame when it comes to language and violence. Halo: Combat Evolved is the first in a popular series known as Halo.

The game itself is very tame in blood and violence, and involves you as a super soldier or "Spartan", who crash-lands on a mysterious ring known as a "Halo", and must discover what the rings intention is.

The entire game consists of you fighting an alien alliance known as the Covenant. You also later on fight a parasitic and also kind of freaky race known as the Flood.

The Covenant aren't scary a few are silly and don't speak English, so they can't swear well one small and weak race will say things like "Run away! The real problem is the Flood. They can't speak and instead make weird grunting noises, but can be pretty scary I myself was not scared but I was a tough kid and are a green-yellow color that bleed green blood. They are either infected humans their head is always bald and cocked sideways with their mouth open or an infected alien with weird spores sprouting out from different locations and one of their arms turned into an odd looking club.

I recommend you warn your kids if they are younger than the age listed when they enter a swamp-like level called " Guilty Spark" because of it's somewhat scary atmosphere and mysterious dead aliens some rooms are covered with alien blood and alien corpses. The level really kicks off when your character enters a room where a marine corpse falls over on top of him and he picks up a recording from a now deceased marine squad in which the squad investigates an area and is attacked by the odd parasites and will be shouting things like "AH!

That is where the player s begin to fight the aliens and eventually come and fight them with a few other marines when marines get infected they will remain human and run around shooting randomly in circles until dying, they will be listed as enemies when infected until saved by some alien robots.

If your kids are frightened by the level then I suggest you let them cool down, relax to what they have seen unless they think Halo is too scary for them , then let them see if they are able to play the level again. Language wise, Halo is pretty tame and will only have marines occasionally say "dang" or on rare occasions "female dog".

After a massive battle, only one ship is left and its crew is stranded on an abandoned space station. You must do whatever it takes to keep the Covenant from reaching Earth. When focusing on the main objectives, Halo: Combat Evolved is about 10 Hours in length. Genres: First-Person, Shooter. Publisher: Microsoft Game Studios. Alias: Halo: Custom Edition. Low 3. John evacuates the doomed ship for the surface of Halo to protect the Autumn's artificial intelligence, Cortana.

She carries highly sensitive military information, which would prove disastrous if she were captured by the Covenant. With the UNSC Marines by his side, Cortana providing direction, and his assault rifle ready and loaded, John sets to finding out the mysteries of Halo and defeating the Covenant. The first few levels of the game deal with an attempt to reach Halo's Control Room to uncover its purpose.

It is soon discovered that during an attempt to take control of a research facility, both human and Covenant forces have accidentally released something: the Flood , as a result of the battle. The Flood is a parasitic race which received their name because of the way they swarm over all resistance. Free for the first time in thousands of years, the Flood sweeps across Halo, devastating Human and Covenant forces alike.

The release of the Flood prompts Guilty Spark , the eccentric Forerunner artificial intelligence, to activate Halo's defense systems. Most obvious among these are the Sentinels , flying robots equipped with beam projectors, but Halo's actual weapon is much more subtle and far more dangerous.

Halo can fire a pulse that will wipe out all sentient life in a 25, light year radius. As sentient life is the Flood's food, the Flood will not be able to survive, and will therefore perish. Though the Installation only has a maximum effective radius of 25, light years, the pulse will trigger other installations as well.

This system is designed to stop the Flood from spreading through the universe if they escape confinement from Halo, by starving the Flood of any life source large enough to sustain them. This is the only possible solution to the destructive parasite.

Naturally, this would wipe out Humanity as well as the Covenant, and so the final levels of the game revolve around John's attempt to destroy Halo before it fires. The game leaves the story open to further developments, with the revelation that there are several Halo ring worlds in the galaxy, due to Halo being numbered Installation 04 by Guilty Spark, the Monitor of the Installation.

It is revealed later in Halo 2 that there were seven Halos before Installation 04's destruction. The events which transpire in Halo ' s gameplay must be understood in the context of its backstory, created by Bungie and elaborated in several novels written after the release of the game. Noteworthy is its use of the oft-used battle between monoculture radicalism and free culturalism. Also present, although less pronounced, is the likewise popular theme of blind religion Covenant versus free-thought secularism UNSC.

A summary of this back story is presented below. As overpopulation and unrest mounted on Earth , a number of new political movements were formed including the neo-communist Koslovics , led by Vladimir Koslov, and the neo-fascist Frieden based on the Jovian Moons , which attacked the UN Colonial Advisers on one of the moons. UN-sponsored military forces began a pattern of massive build-ups which culminated in the Jovian Moons campaign , the Rainforest Wars and the first Interplanetary War.

After the successful Marine attack on Mars , recruitment drives and propaganda tactics strongly bolstered UNSC forces. They defeated the Koslovics and the Frieden on Earth and crushed their remnants throughout the Solar System. Both factions were defeated in the face of massive, unified UN military. For the first time in history, the rapid colonization of other worlds was made possible. By , worlds had been occupied by humans, and were being actively terraformed to suit man's needs.

These worlds were to become known as the Inner colonies. During this period, the planet Reach became the headquarters of the UNSC military, and was destined to become the most heavily fortified world under human control. In , several years before contact with the Covenant, the UNSC military embarked on a secret project to create a group of super soldiers that would deal with occasional unrest in the Colonies.

Codenamed SPARTANs, these genetically enhanced troops were trained from the age of 6 into a life of battle, and became a great asset against the Covenant. While humans suffered defeat after defeat in space, they could almost always prevail with the help of the SPARTANs in ground engagements. They were the only ones who could wear it as those without physical augmentation would not be able to withstand the reaction times of the armor and die. After first contact with the Covenant was made on the colony of Harvest in , a series of brutal engagements followed.

Admiral Preston Cole 's fleet managed a victory at Harvest , but at a high cost - two thirds of his ships were destroyed. One by one, the Outer Colonies fell below the onslaught, and by , virtually all had been destroyed. By , the Covenant had destroyed many of Humanity's Inner colonies. All of the Spartans except three are chosen for this mission, and, led by John, board a specially outfitted ship known as the Pillar of Autumn under the command of Captain Jacob Keyes.

This plan, however, is interrupted when the Covenant launch a surprise attack on the fortress world of Reach. During this battle, Reach is overrun and the human fleet is obliterated. The supposedly last remaining Spartan, John, escapes with the Pillar of Autumn.

In accordance with the Cole Protocol , the Autumn makes a blind Slipspace jump, and emerges in the vicinity of an unexplored and remarkable world.

The Pillar of Autumn exits Slipspace to find a mysterious ring shaped space station orbiting a gas giant. The ring, quickly named "Halo," is obviously artificial. A Covenant fleet , however, is also present, and a subsequent battle heavily damages the Autumn. Captain Keyes initiates the Cole protocol 2 - all records of Earth's location are erased, the shipboard AI Cortana is given to John to protect from the Covenant, and the Autumn is crash landed onto Halo.

Cortana leaves the Autumn with John in a Bumblebee escape pod which also crash lands on Halo. Game play begins in earnest with John's escape from the Autumn , and continues upon landing.

The player will soon discover the origins and purpose of this world - and uncover a threat that forces even the Covenant into retreat. Halo ' s gameplay was characterized by several features which set it apart from less acclaimed first-person shooter games of its time. Movement in Halo is similar to other first-person shooters, allowing the player to move forwards, backwards, and strafe left and right independently of their aim.

On the Xbox, moving and aiming are normally separated between the two analogue sticks; and on the PC , between the mouse and the keyboard. Halo also allows the player to crouch and jump, although jumping from a high ledge will often result in death, or at least major fall damage.



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