Where is mob of the dead
The map also introduces a new Perk-a-Cola machine called Electric Cherry. This Perk-a-Cola temporarily stuns or kills zombies with an electric shock that fires in a relatively short radius around the player, with less ammo left in the magazine resulting in a bigger and stronger electric shock. The map features several additions to the players' arsenal. The Death Machine makes a return as a standard Mystery Box weapon instead of being a power-up.
Also returning from Nuketown Zombies is the Fire Sale power-up. The Blundergat, a hybrid between a Blunderbuss and a Gatling Gun. There is also a unique tomahawk-like weapon, known as Hell's Retriever. The weapon has a red aura and can pierce through multiple zombies before returning to the player once thrown but it can be upgraded to a more powerful Hell's Redeemer.
A secret melee Wonder Weapon called the Golden Spork can also be obtained; it boasts very high damage and is capable of one-hit kills up to round The Ray Gunmakes a reappearance as well as the Mark 2, which wasn't available upon release but later got put into all maps. Purchasable traps also return, having last appeared in Ascension. The map features three new traps: the Fan Trap, the Acid Trap, and the Tower Trap; the last of which can be upgraded via Afterlife mode to fire rockets rather than bullets.
A new utility is also introduced, the Gondola, which can transport players between the main prison and the docks similarly to the Zipline in Shi No Numa. Mob of the Dead features a new boss zombie, known as Brutus, who can disable perk machines, Icarus, workbenches used to craft buildable items, and the Mystery Box. Reactivating them costs points, though the cost scales up by with each utility disabled in a single round.
He can be killed but does not have his own round. Instead, he appears alongside other zombies, similarly to George A. Romero from Call of the Dead, making him difficult to kill.
Upon death, he will drop a power-up. Additionally, Brutus will spawn inside the map if the player s spend too much money investing in the Mystery Box. The only thing towards Michigan is the Gondola. This Gondola can be rode down to the docks for points after the volt meter has been charged up.
After it reaches its destination, it can be taken back up to this area for another Points. It can be bought for points, and discharges electricity from the user each time they reload. Behind the machine is a Workbench location. Follow the path behind the workbench to a door to the Infirmary. This door costs Points to open. The door cannot be bought with points like all other doors. To open this door, enter the Afterlife, jump through the symbol above the Warden's Office, follow the path to a volt meter and charge it to lower the Warden's Key above the office.
Anyone can then grab the key to open the office and certain other locked boxes and doors around the map. With the door open, the Fan Trap can be used for Points. This activates fan blades at the door which will kill anything that comes into contact with it, or it will just down players. Further into the office is an Uzi wall spot. Buy this weapon for Points.
To the right of the Uzi is a door with electricity surging through it. This is the only locked thing in the prison that cannot be immediately unlocked with the Warden's Key. To unlock this, you must go down to the generator room and overload three generators. Behind the electric door is a Plane Part. There are two doors that can be purchased for each to reach this area. This will shower acid near the entrance for about 30 seconds.
The trap will kill anything that comes into contact with it, or it will just down players. This is the first area the Mystery Box usually spawn at, but not always. It can be found on the left side of the room. At the back of the room is both a Claymore and Workbench. The Claymores can be purchased for Points.
This particular Workbench is used to build the Acidgat Kit. There are three parts that must be built on this specific table:. The Infirmary can be reached through the Cafeteria or through a door on the second floor of the Cell Block area, right behind the Electric Cherry machine.
Each door costs Points. The first area is a mix of small rooms, one being covered in tiles. Enter the Afterlife to find an open door in the tile covered room. This door leads up to the roof, where a volt meter can be charged to gain access to the rooftop. Further into the Infirmary is another Uzi wall spot. It can be purchased for Points.
Near it is another Mystery Box spawn location. Another Hound Emblem can be found in the same room as the Uzi, just left of another Plane Part in a box. To open this box, you will need the Warden's Key. Charge it up and gain access to it for Points. At the other end of this room is the set of stairs up to the roof.
Another door is also in this area, but it leads down to the Cafeteria, and must be bought with Points. The roof is a completely empty area. It forms a circle, so it will be hard to get trapped. This is the area the plane must be built for No One Escapes Alive. Build the plane to fly over to the Bridge. The door from the Cell Block costs Points to open.
Right after the perk machine is a wall with three Hound Emblems on it. After feeding all three hounds, this wall will open up, and the Hell's Retriever will be available inside.
Only the Tower trap can be upgraded; once upgraded the trap will fire rockets instead of sniper rounds. Mob of the Dead features a new boss zombie, known as the Warden or Brutus, that can disable perk machines, workbenches used to craft buildable items, and the mystery box. Reactivating them requires points, though the cost scales up by with each utility disabled in a single round.
He can be killed, but does not appear during his own round. Instead, he appears alongside other zombies, similarly to George A. Romero from Call of the Dead. Upon death he will drop a power-up. Additionally, the Warden will spawn inside the map if the player s spend too much money investing in the mystery box.
He will also appear randomly throughout various hordes. Mob of the Dead also introduces the new Afterlife Mode, a form of gameplay that the player spawns in and enters upon death. In the Afterlife mode you can shock and levitate, new areas and objectives will become available for the player to complete such as turning on the power and specifically activating utilities such as cell doors with power ups in them and the Perk Machines throughout the map.
Though, there is a time limit in the afterlife, once the blue meter has depleted, the player will be sent out of the afterlife. Several side quests are also available for the player to complete, with the main one being to construct a plane to escape the island.
They are able to return to Alcatraz by using the Electric Chairs. The map features three new traps: the Fan Trap , the Acid Trap , and the Tower Trap ; the last of which can be upgraded via Afterlife mode to fire rockets rather than bullets.
A new utility is also introduced, the Gondola , which can transport players between the main prison and the docks similarly to the Zipline in Shi No Numa. Mob of the Dead features a new boss zombie, known as Brutus , who can disable perk machines, Icarus , workbenches used to craft buildable items, and the Mystery Box.
Reactivating them costs points, though the cost scales up by with each utility disabled in a single round. He can be killed but does not have his own round. Instead, he appears alongside other zombies, similarly to George A. Romero from Call of the Dead , making him difficult to kill.
Upon death, he will drop a power-up. Additionally, Brutus will spawn inside the map if the player s spend too much money investing in the Mystery Box. He will also appear randomly throughout various hordes. If Brutus encounters an active trap, he will stop moving for a while and disable the trap.
Mob of the Dead also introduces the new Afterlife Mode , a form of gameplay that the player spawns in and enters upon death. In the Afterlife, new areas and objectives will become available for the player to complete [2] [3] such as unlocking cell doors and activating Perk Machines throughout the map.
However, there is a time limit for how long the player can be in the Afterlife; once the blue meter has depleted, the player will be sent out of the Afterlife and revert to a downed state. One of the side quests available in the map features the construction of a crude aircraft, known as Icarus. After building the plane, players are able to fly to the Golden Gate Bridge , where the Pack-a-Punch Machine is located.
They are able to return to Alcatraz by using the Electric Chairs found on the bridge; they will subsequently be sent to the starting room in Afterlife Mode. It is the first time ever in Zombies that the players can complete the level and end the game without being killed by zombies.
It also marks the first time in Zombies that a playable character becomes hostile to the other players. To complete it successfully, players that are controlling Sal , Billy and Finn will have to kill the player controlling Weasel or vice versa. The canon ending has been confirmed to be Weasel killing the others, proven by Black Ops 4's Blood of the Dead. In the beginning of a match, if the players do not move and wait for the Afterlife timer to be consumed, a secret ending will be triggered, in which the screen turns to black and white, the mobsters bleed out, and Samantha's lullaby can be heard while the view is lifted from the Spawn room to the sky.
The song " Rusty Cage " by Johnny Cash can be played by activating three bottles scattered around the map. One is located on a bookshelf in the library spawn area , another is located in the infirmary, near one of the baths filled with blood, and the last is located on the docks, tucked away between a crate and a fence.
As with most of the other music Easter eggs, a strange sound can be heard when the player is near one of the bottles. This can be done by finding the warden's key , then unlocking the power switch with the numbers puzzle next to the elevator. The player needs to input the numbers "". The song will then play.
When on the roof where the plane is assembled, the player can activate a "jump scare" Easter egg. The player is required to have a sniper rifle , such as the Barrett M82A1 or the DSR 50 , and they must proceed to the far end of the roof, to the left of the runway. If the player scopes in on the firework display in the distance, a distorted picture of a face will flash up on the screen for a split second, accompanied by a high-pitched scream.
Several audio logs can be accessed by typing the four character's prison numbers into the counter that operates the underground elevator. These audio logs, narrated by an older Stanley Ferguson , reveal information about what had actually occurred at Alcatraz and information about the group's current situation. The Golden Spork is a melee weapon that can be obtained through completing specific actions in a certain order.
It is powerful enough to deal one-hit kills up to round 34, making it the second most powerful melee weapon in Zombies behind the upgraded One Inch Punch in Origins. To activate the Easter Egg, the player must find the number counter and enter in the number '', upon entering Brutus can be heard shouting "Not this time! The number will then change to ''. Eventually, it will then shift back to normal as if nothing had happened.
No other effects occur during and after the Easter egg has been activated. Ciphers and paper scraps can be found scattered around the map.
The ciphers give some backstory to the characters while the paper, when formed, shows a comic drawing made by Weasel, with editor's notes scribbled on it. A black and white shot of the jail cells of Alcatraz Prison is seen as the prison guard, Stanley Ferguson, is making his rounds.
Cut to DeLuca's jail cell, while making a cup of coffee, he walks up to Ferguson and begins a discussion.
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