Why did sledgehammer make mw3




















The studio originally worked on Call of Duty: Vietnam , a third-person shooter set during the Cold War. In early , following tensions between Activision and Infinity Ward , leading to the departure of its founders and half of its staff, Sledgehammer Games was tasked to assist the remaining staff of Infinity Ward on what would become Call of Duty: Modern Warfare 3.

Call of Duty: Vietnam was put on hiatus and subsequently cancelled. After Modern Warfare 3 , Sledgehammer Games became one of the primary studios with Infinity Ward and Treyarch , creating a 3-years release cycle, and developed Call of Duty: Advanced Warfare released in Advanced Warfare was created using a re-written custom in-house engine based on the IW engine and featured Exo Movements for the first time in the franchise. On February 20, , Glen Schofield and Michael Condrey left the studio and were promoted to executive duties at Activision before leaving the company the following months.

On May 4, , Activision confirmed during an investor's call that the year's Call of Duty title would be developed by Sledgehammer Games with next-gen consoles in mind. For the track, see Call of Duty: MW3. So, the DS version is in expert hands. Sledgehammer Games Who exactly is in charge of developing the next installment? Modern Warfare 3 topped the UK video game sales chart in its first week, becoming the biggest video game launch in history by revenue.

Call of Duty: Modern Warfare 3 was known to be in development after a legal dispute between Infinity Ward co-founders Jason West and Vince Zampella and Activision resulted in the pair being fired from the company. After Modern Warfare 3, Sledgehammer Games became one of the primary studios with Infinity Ward and Treyarch, creating a 3-years release cycle, and developed Call of Duty: Advanced Warfare released in Call of Duty: WW2 also featured what was arguably the best non-Treyarch version of Zombies, as the mode doubled down on horror to deliver some awesome designs for the undead.

Even with its strengths, though, the game was disliked by fans due to weak multiplayer maps, poor balancing, and the odd Divisions system. Following the lukewarm reception to Call of Duty: WW2 , Sledgehammer Games took on the role of support studio once again.

Assisting Infinity Ward with the development of the well-received reboot of Call of Duty: Modern Warfar e, the developer found more success with the Modern Warfare subseries. At the same time, its role in development was far smaller than Infinity Ward's this time around, as Infinity Ward had since recovered from the issues it was dealing with back in Call of Duty was originally meant to be a Sledgehammer release, with the three-year cycle continuing.

Unfortunately, development struggles saw Sledgehammer Games struggling to get its game to the finish line, meaning that Treyarch had to step in to finish its development. Sledgehammer also assisted, though Treyarch being forced to step in ahead of its scheduled release is likely why the launch for the game was so buggy.

It could explain the lack of maps at launch as well, with everything set back by the move. It will be interesting to see how Sledgehammer makes the overused setting of the second World War feel fresh, especially with how like it is to be compared to Call of Duty: WW2.

Beyond this, Sledgehammer will likely introduce a never-before-seen feature, as it did the same with supply drops and Headquarters in the past. With skill-based matchmaking and Call of Duty: Warzone integration also rumored, the game is certainly shaping up to be intriguing.

Hopefully, Sledgehammer Games can win over fans with its latest game, as the studio has yet to deliver a crowd-pleasing subseries like Black Ops or Modern Warfare.



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